After looking at the drawings though I don't think that'll look any good or give enough variety. Originally I thought I could map the face onto a rough triangle mesh and just push a few of the points around. Since I won't be able to draw hundreds of unique faces for an endless supply of travelers I'll need some kind of procedural system to generate variations. PAPERS PLEASE PASSPORT MICHAEL FREEThe first person to find and post them here will get a free copy of the game when it's released! Please use a tiny font to avoid spoilers.Įven though the colors aren't great and the detail level is inconsistent, this is the general style I'm targeting. The traveler in this build has 4 errors in his documents. The final version will build up gradually and introduce these concepts with glorious clarity. A lot of stuff is incomplete and confusing which I realize is a bad introduction to the mechanics. There's no story, interesting accouterments, or fun. This is early days so it's all very rough. Haven't gotten to the part where you approve/deny his entry. There's nothing to do except that actually. I've also hard-coded a traveler so you can poke around in his documents a bit. I've added initial versions of the rulebook, audio transcript, and telex dispatch. I thought it was kinda cool how it dragged straight across but I concede now that maybe it's a little weird. Makes quicklooks easy and enables placing it right the first time if you decide to inspect it. You don't have to drop the document first before seeing it on the desk. That's one of the things I was quite happy with. Maybe you could do it so that you can drag the closed document to the open area and if you release it there, it opens up? Meanwhile, I`m really looking forward to this game. I also threw some documents around, and I personally dont like how the documents move out from "under the desk view" to the open area. What I like about this is that after a few days, you'll have memorized how the most common docs should look and won't need to waste precious time referencing the rule book. It'll be up to you to cross reference these samples to make sure the traveler's documents aren't forgeries. You may get an urgent bulletin and expect the criminal to show up (in disguise) within the next few minutes or not at all.Īlong with a list of basic regulations, the rule book will also contain samples of many common documents and passport covers from all surrounding countries. Some kind of "urgent bulletin" system built on this could create pretty cool Bourne moments too. If you find a match, highlight their face and the photo to reveal an "arrest this punk" option. As you vet each person, don't forget to compare their face against the current bulletin photos. One of these screens will contain a photo list of known spies/terrorists/criminals/smugglers. The computer terminal, when inspected, will display multiple screens that you can flip between. Changing up the photos with different glasses/hats/clothes/age should keep it interesting. A proper immigration inspector maintains a suspecting, skeptical eye. Even with the mockup I found it fun to dart my eyes back and forth at the passport photo and the dude's face. It would also be interesting if the player has to decide whether the picture on the passport is of the same person as the one standing in line.įor even more complexity make the passport picture always appear younger and with a different haircut.Īctually this is exactly what I'm planning. For example, a terrorist suicide bomber may detonate onscreen immediately after he passes through your booth. I'm thinking to show performance reports at the end of each day to let you know how you're doing. If you let everyone through, you'll be responsible for spy/terrorist/smuggler activity. If you don't let anyone through, you'd probably get fired after a few days. The low level day-to-day stuff is random within parameters the story is scripted. There'll be a proper narrative and story arc to tie the days together. I'd say your goal is to process people as quickly as possible and not make any mistakes. I think the gameplay will probably be divided into days with daily quotas. * As the player, what is the end goal? I mean, at what point is the game considered completed. * What happens if I don't allow anyone into the country? I mean a total blockade. * What if I allow everyone into the country? Are there any penalties for doing that? If so, what are they.
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